Wolfenstein

  • Overall score 70%
  • Fun Factor 70
  • Visuals 68
  • Concept/Story 65
  • Sound 65
  • Longevity 70
  • Originality 70
User score52%
Slide to rate
0100%
  • Publisher: Activision
  • Developer: Raven Software/Endrant Studios
  • Platform: PC, Xbox 360, PS3
  • Release date: 2009-08-09
  • Genre: First Person Shooter
  • Buy now
image

Gaming discussionsGaming discussions

Ultimately, the single player campaign just never really manages to be anything special

Isenstadt, 1943. The Nazi SS Division has rolled into town, and – for reasons never made entirely clear (presumably this is top level classification stuff, or maybe they just liked the  regional cheeses) – set up its big secret occult war machine. There's no game plan without a backup plan, after all, and if the Nazis aren't going to win the war with vulgar extermination policies and unfashionable moustaches, they're going to do it with monsters. Obviously, the locals aren't too thrilled about the entire foundation of the town being dug up and replaced with a gargantuan Nazi monster factory, so they've started their own little resistance clubs where they sit around eating bierkäse and moaning about how much better everything was before the Third Reich got here. Or something. They certainly weren't actually doing anything useful, or you wouldn't have to show up and do everything for them.

Enter you, Special Agent BJ Blazkowicz, hero protagonist, recently (relatively) returned from Castle Wolfenstein where you beat an undead Saxon prince back to regular death, and single-handedly precluded the apocalyptic fantasies of one Oberführer Wilhelm “Deathshead” Strasse. Who may or not not have turned up again, only this time with a slightly less stupid name.

Elsewhere, however, it's mostly just more of the shooting-Nazis-and-blowing-stuff-up sort of thing all the other Wolfenstein games were doing, although this one does make some pretence of being open world. It's kinda not really, although the town of Isenstadt is ostensibly “open” to wander around in - it's also thickly populated by German patrols who respawn themselves at an inconveniently improbable rate, and whose only apparent purpose – given that the game has no XP system or any real incentive for killing bad guys – is to resupply you with the ammo it takes to kill them in the first place. Sure, it's probably more realistic that an occupied town is going to remain policed by the occupying force, but in a game with a handheld particle cannon that completely dissolves anything on its business end and invisible Nazi assassins, was realism ever really relevant anyway? Instead, having to constantly kill people to get anywhere quickly becomes exceedingly tedious.

And speaking of questionable game design, there's the Veil powers. Right near the start of the game, you get yourself a sort of magic stone thing that you shove magic crystal things into and get magic power things. You start off with Veil Sight, a magic power that lets you move a bit faster and see magic holes in ordinary walls. I know what you're thinking – why didn't the developers just speed up the standard movement, and put the holes straight into the ordinary walls? The point, as I discovered, is to force players to spend most of the game in a parallel dimension that's mostly sickly shades of blue and green and grotty, low resolution textures. Later on you get other magic powers that feel just as cheap – not least of all because using them uses up some kind of magical energy of which you have only a finite supply. While the Veil Sight consumes this at a reasonable rate, the other powers mow through it so fast they're rendered almost entirely useless in any encounter with more than a half dozen combatants. Which is most of them. And by the time you've maxed out the upgrades on one or two of your guns, you don't really need the Veil powers anyway. Besides, stabbing people in the face with the KAR98 bayonet upgrade is the best thing in the game.

Ultimately, the single player campaign just never really manages to be anything special – no inconsiderable feat, given its marvellously absurd premise. Chemically bioengineered Nazi supersoldiers had so much raw, throbbing potential, and yet it's all so relentlessly monotonous and instantly forgettable. It's not that it's bad, it's just not particularly good either.

The multiplayer, of course, is its own game, and it's where Wolfenstein threatens to be something more than its rather underwhelming single player effort. Serving up class-based fragging in deathmatch and objective-oriented modes, the game is suddenly transformed from a completely unremarkable FPS slog into a high intensity, dynamic, and authentically interesting experience. What a shame then, that apparently nobody in South Africa (XBL) is playing it and I'm stuck chucking bullets into the spaces laggy internationals vacated 1200ms ago. Still, the very fact that I persisted is testament to the multiplayer game's enormous sense of fun.

Check out Supercheat's Wolfenstein guide

Discuss Wolfenstein in the forums

The Sims 3: World Adventures

We take our lone, insane, green thumbed, genius fruit farmer on a trip out of Pleasant Ville and into......

New Super Mario Bros. Wii

Mario’s latest adventure goes back to basics ...

Comments (6 posted): Comments (6 posted):

Subscribe to comments feed
HeavyTank
HeavyTank
on 15/09/2009 07:36:02
just one question Tarryn. is the single player fun? that's all i want to know :)
Thumbs Up Thumbs Down
0
Nihilim
Nihilim
on 15/09/2009 07:57:05
Me and 2 of my friends all really enjoyed the single player on PC but my friends that have the game on console were disappointed. Could be coincidence or could be fun to cost ratio coming into play.
Thumbs Up Thumbs Down
0
Tarryn
Tarryn
on 15/09/2009 08:06:29
@ HEAVYTANK: Well, it's fun enough, I suppose. I always think that the real success of any regular FPS lies in somehow disguising the fact that it's essentially a series of monster closets between point A (chapter start) and point B (chapter end). Some games disguise this better than others. Wolfenstein doesn't disguise this very well. If you're considering buying it for only single player, you might be a little let down. As I said, it's not bad, but it's not really much good either. In terms of game design, it feels fifteen years old. Which isn't necessarily a bad thing, but its lack of innovation leaves it all a bit humdrum.
Thumbs Up Thumbs Down
0
HeavyTank
HeavyTank
on 15/09/2009 08:18:49
well i'm in the mood for "un-innovative" shooter at this stage so it sounds right up my street :)
Thumbs Up Thumbs Down
0
Tarryn
Tarryn
on 15/09/2009 08:20:49
Ah, well then. Fair enough. :)
Thumbs Up Thumbs Down
0
Fruitcake
Fruitcake
on 15/09/2009 10:12:40
I enjoyed the SP!
Thumbs Up Thumbs Down
0
total: 6 | displaying: 1 - 6

Post your comment Post your comment