Call of Duty: Modern Warfare 2 (PC)

  • Overall score 90%
  • Fun Factor 9.3
  • Visuals 8
  • Story/Concept 8.4
  • Sound 8.8
  • Originality 8
  • Longevity 9.3
User score62%
Slide to rate
0100%
  • Publisher: Activision Blizzard
  • Developer: Infinity Ward
  • Platform: PC, Xbox 360, PS3
  • Release date: 2009-11-10
  • Genre: Military FPS
  • Buy now
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Infinity Ward triumphs with CoD number 6

Call of Duty Modern Warfare 2 (MW2) is without a doubt the most hyped game of 2009. Activision made various announcements over the past 3 months that divided its fanbase, yet it has still managed to deliver an excellent military themed FPS.

The lack of dedicated servers, the addition of third-person mode, a measly 5 hour single player campaign and a hefty price tag aside, there is no doubt that as a package MW2 offers a highly worthwhile gaming experience.

The game can be broken down into three compartments; a single player campaign, online multiplayer, and special operations missions.

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While many have argued that the sub 6 hour single player campaign is not long enough, when viewed alongside the two additional gameplay components it seems substantial. The multiplayer component is likely to be the draw card for most serious gamers, and does not disappoint, and the spec-ops missions present a whole new dynamic to the Call of Duty world that is likely to surprise many with its variety and depth.

Single player campaign

MW2 picks up 5 years after the events of its predecessor. Call of Duty 4 (CoD4) concluded with players killing a terrorist known as Zakhaev. Unfortunately, when you cut off a serpent’s head, another springs forth and you are left back where you started. Such is the case in MW2, and one of Zakhaev’s lieutenants - Vladimir Makarov – proves to be even more dangerous than his old master.

This is the basic premise,   and it leads to a complex set of events that has players stepping into the shoes of 5 different characters (including an astronaut in space for a brief few seconds) through the course of the campaign.

One of the biggest downfalls of the single player campaign is that while it is based on a great story, is well written and posses memorable characters and locations, the manner in which it is all presented can be overwhelming and confusing.

Apart from a few poignant and memorable missions, it can sometimes become difficult to tie mission objectives into the complex story line as it unfolds.

Despite this, MW2’s plot is characterized by numerous excellently crafted twists and turns, and any confusion which results from unclear presentation can easily be clarified by a second playthrough.

The biggest and most publicized draw back to the single player campaign is its length. At under 6 hours, one can’t help but notice that it feels decidedly short.

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Despite its lacking in the longevity department, the campaign uses its limited time well. Players are taken to a variety of brilliantly realized locations around the world. From snow covered forests to the dusty favelas of Rio de Janeiro to the suburbs of middle America, there is no shortage of scope when it comes to the scenery. Action sequences range from tense and stealthy to intense run and gun escapades.

On a micro level, Infinity Ward stamps their genius in a variety of ways. From artificially increasing the pace of the game using music, to incorporating interesting gameplay innovations that add unique dynamics, one cannot fault the team for their creativity.

All in all, the single player campaign is a memorable, if slightly bewildering affair. While it is definitely on the short side, it can be forgiven when we consider that the real fun begins with the multiplayer component.

Multiplayer

Unlike its single player counterpart, the multiplayer component of MW2 cannot be faulted for its lack of longevity.

Like its predecessor, players earn experience points when playing online. These points allow the player to level up, and in the process, unlock new perks, weapons, weapon attachments, killstreak bonuses and deathstreak bonuses.

The level cap has been increased from 50 to 70, and Infinity Ward has added a host of new perks, weapons, add-ons and streak bonuses that CoD4 veterans will appreciate.

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On top of this, players can now also unlock titles and emblems, with a massive scope of options and combinations that players can use to differentiate themselves on the battlefield.

Of course new challenges are present, all of which grant experience bonuses when achieved. On top of this, Infinity Ward has added ‘accolades’, which are achievements that gamers can earn in matches, ranging from ‘trigger happy’ (most shots fired) to ‘grudge match’ (most kills of same player).   At the end of each match, a list of player names appears with an accolade that they earned in that match.

Multiplayer fact sheet

Primary weapons – 24 (Assault rifles, sub machine guns, light machine guns, sniper rifles, riot shield)

Secondary weapons – 19 (machine pistols, shotguns, handguns, launchers)

Weapon attachments – 17

Customizable killstreak rewards - 15

Customizable deathstreak rewards - 4

Game types – 16

Maps – 16

Apart from the obvious changes made to MW2, Infinity Ward also opted to make adjustments to its basic look and feel. 

Seasoned CoD4 players will immediately notice MW2’s faster pace. It would seem that movement speed has been slightly increased as has weapon damage. Games are also shorter, making MW2 a generally faster paced game than its predecessor. A curious omission is the ability to lean left or right.

While not all CoD 4 fans will appreciate the pacing adjustments, one has to respect Infinity Ward for making a fundamental change to the gameplay.

While many local gamers feared that MW2 online would not be viable in SA, thanks to a large Steam group it is easy to find local matches to join. Although latencies using the new P2P matchmaking system seem slightly higher than they were in CoD4 using the dedicated server model, the game is still very much playable.

Console commands have been removed, as have community developed mods. The maximum match size has been reduced from 24 to 18, and players can no longer vote to kick players or change maps when in-game. It has to be said that not many of these technical changes have been for the better. Having said that, they by no means ruin the experience.

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All in all, Modern Warfare is one of the most enjoyable multiplayer FPS experiences developed for PC in recent times. In its current state, it works well, but not nearly as well as it would if it used the dedicated server model. While it offers impressive depth, a wide variety of upgrade/advancement option and arguably better gameplay than CoD4, it sacrifices stability and connection speed, requires game hosts to use inordinate amounts of bandwidth, has annoyingly long waiting periods between relatively short games, a smaller player cap, no ability to use mods or vote ingame and a host of other annoying shortcomings.

To its credit, it is still easy to find a game, jump in and enjoy yourself, which makes it a success in spite of its flaws.

Special Ops

If the single player campaign can be seen as the starter, and the multiplayer component the main course, then spec-ops is the dessert. Spec-ops consists of a series of challenges which players may complete alone, or preferably online cooperatively.

Players earn stars from completing challenges, and stars can be used to unlock further challenges.

The nature of the spec-ops challenges varies, from having to survive waves of enemies, to stealth missions or even objectives which require players to race vehicles. The range of challenges is impressive, and the only thing missing is a leader board.

Because it is a new feature, spec-ops will come as an afterthought to many gamers. However, it will easily take up more time than the single player campaign, and is arguably the best part of Modern Warfare 2.

Conclusion

Modern Warfare 2 is a great game. While many will argue that the 5 hour single player campaign offers little in the way of value, when we consider that it accompanies a rich online multiplayer component and an exciting new feature in the spec-ops mode, it becomes apparent that there is no question that MW2 is well worth its price tag.

Whether or not the P2P multiplayer protocol will keep gamers playing online for as long as the dedicated server model has with previous games remains to be seen, but for now, there is tons of fun to be had with Modern Warfare 2.


 

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Comments (15 posted): Comments (15 posted):

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St3baS
St3baS
on 17/11/2009 05:18:49
hahahaha sucks when the screen shot they put up shows you failing :P haha
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Nic Simmonds
Nic Simmonds
on 17/11/2009 05:48:57
Hehe, updated to a less fail image ^_^
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Rich
Rich
on 17/11/2009 07:14:39
Great review Nic, well-written and to the point; great resource for anyone still trying to decide whether or not to take the plunge and buy the game.
I've really only been playing Team Deathmatch and Groundwar thus far and I must say that I've been pleasantly surprised by the quality of the multiplayer thus far, particularly after all the nerd rage I saw following the dedicated server removal.

Personally, I'm glad there's no /votekick command because in my experience, elistists abused it to remove players they regarded as too inexperienced / too unskilled to belong in their games.

What has surprised me though is that there is no option to change team mid-game, and neither is there an auto team balance feature. This to me is a huge oversight because if someone leaves mid game and no new player takes his place, you can be left with the 1 v 5 situation we had in one map last night, which is no fun.
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Nic Simmonds
Nic Simmonds
on 17/11/2009 07:18:56
Thanks Rich :D

I agree with the additional points you raised about voting and team balancing.

It definitely seems as though the PC version was nerfed to be more like the console version. Its a pity, if it were not for these unnecessary flaws, the game would be incredible.

On a personal note, my biggest gripe is that the games feel too short, and teh intervals are too long.
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Jam
Jam
on 17/11/2009 07:23:11
I'm finding review scores to be more and more irrelevant, especially since in recent years the overall score has moved away from being a function of the score of the parts to an arbitrarily assigned score. Plus, a 'fun factor' score, really?

A review is supposed to explain the merits, and lack thereof, of a game, evaluating its features with the reader in mind, not just presenting the reviewer's own experience or making general statements. If I wanted 'my general experience of MW2' I'd ask a bunch of randoms to read a review.

So, 90% of the sp was on the torrid story, what's the ai like? Are there still infinitely respawning enemies? What effect does playing so many characters have on you getting attached to them, like in MW? Are there more vehicle missions and are they cool? Are the NPC characters as memorable as last time?

For mp, what are playlists like? Do you really have to rank up to unlock game modes? What effect does so much air support have on the game? What level of customisation do you have in custom games? Is there LAN support? What about the new perks and weapons like the riot shield? What are the maps like? What about opening NAT on your router?

For Spec Ops, it's supposedly the best part of MW2, but almost nothing is said about it. How long are missions? How does the 'star' system work? How do missions change if you're playing them co-op as opposed to by yourself? Are some missions co-op only? How many missions are there?

Overall, a whole review without a single thing about what the game looks or sounds like. What are the visuals like and what new things are cool? What is the sound like, and is the music as good as MW? Have there been any technical issues, especially with installation and Steam?

I know I probably sound like a nit-picking dick, but from this 'review' I can't really get an idea of what it would be like to play this game and whether it would be worthwhile to buy. There is just not enough said about it's features and too many vague general comments.
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Nic Simmonds
Nic Simmonds
on 17/11/2009 07:53:58
Some valid points raised Jam, although you seem to want more of a comprehensive guide to Modern Warfare 2 than a simple review.

The reason all these things cannot be included comes down to word count. To write about every detail would require an extremely long review, and most people would prefer to read a briefer synopsis with a general run down of the pros and cons of the game than a 2000 word essay.

Bear in mind that the commenter above you felt that the review gave him a great understanding of whether he should get the game. Different strokes I guess...
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Rich
Rich
on 17/11/2009 08:02:30
Jam, while you raise some valid points, I wouldn't say it's really fair on Nic to call the review invalid simply because it didn't meet your personal criteria of what a review should be. I felt that his review was well-written and gave a general overview of most of the game's features without dishing out any major spoilers etc. Let's be honest, if you want in-depth reviews, there are plenty of sites out there set up specifically for that. Mygaming is simply not aiming for that level of depth, and I'm fine with that. If I wanted 4 page review feature articles, I'd go somewhere else.

That being said, you did ask some good questions so I'll answer a few for you:
AI: More intelligent than MW1 I think. I was wondering about the respawn thing myself but as far as I can tell, there's only one or two stages at most in which enemies respawn. Other than that, they stay dead.

Characters: I never really got attached to my own characters, but the game definitely encourages an emotional attachment to one or two of the core NPCs. The core NPCs are even more memorable this time than last.

There are less vehicle missions.

MP:
-not sure what you mean by playlists
-No, I think all game modes are available from rank 1. You do have to unlock everything else though.
-The increased air support means that Stinger missiles (new weapon in game) or at the very least a rocket of some kind,have become must-have secondary weapons or you WILL lose.
-There are far more customisation options available in "Private game" mode. Too many to list here, but more than MW1.
-Lan support is there but only via steam, as far as I can tell. You'll all need to be connected to the internet.
-The Riot shield is mostly over-rated. -The other new weapons are definitely cool and bring a whole new level of fun to MP.
-Maps: Loads more, much better. Most outdoor ones now have proper sniper support, if you know what I mean. Plus IW have reworked the COD2 "Bocage" map, makes for nostalgic gameplay.
-I haven't had to specifically adjust NAT settings, thankfully.

-Spec Ops: Nic has answered most of your questions already.Suggest you go back and read that section.
-Look and feel: Already answered.
-Technical/Steam: Answered in previous articles.
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ZG
ZG
on 17/11/2009 08:13:52
Reviews ARE just opinions, and that's all they need to be. What separates good reviews and bad reviews is mostly just the quality of the writing. If you want a feature list, read a guide instead.
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Jam
Jam
on 17/11/2009 10:06:49
Thanks guys, appreciate the info.

I did say I might just be nit-picking.

I did honestly expect a more in-depth review. Perhaps it was unfair, but with the game being rather more expensive than others I want to know just what sort of thing I can expect. I was in a store yesteray with Dragon Age in my one hand at R350 and MW2 in the other at R500. If I'm paying almost 50% more, man I really a review to be able to tell me just what I'm getting.
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Nic Simmonds
Nic Simmonds
on 17/11/2009 10:13:56
Jam, the best thing I can recommend to someone who wants really indepth and detailed info on the game is to browse through our forums.

There are multiple topics in there that cover pretty much all the nitty gritty ins and outs that go beyond the scope of my review.

You can also ask any unanswered questions in there. We have a number of very knowledgeable guys that are currently playing loads of MW2 so I'm sure you can get any info you need there.
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