Modern Warfare 2 SA multiplayer community thriving

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Local Steam communities provide growth platform for MW2

Ever since Activision announced that Modern Warfare 2 would not feature dedicated server support in online play, gamers around the world have been up in arms. Instead of the old dedicated server model, Modern Warfare 2 makes use of Steam in conjunction with IWet. Instead of games being hosted on third party dedicated servers run by the likes of iBurst or SGS, they are hosted by players.

The peer to peer hosting solution bought up a number of concerns, with the most worrying being that local ADSL lines may not handle the bandwidth requirements.

When we first tested out the online component last week on launch day the results were disappointing. Many Call of Duty fans’ fears were realized when it seemed that the matchmaking system was not able to find low latency games for players to drop into. It seemed at this point that Modern Warfare 2 online was simply not destined to be as successful as its predecessor. 

Not content to give up so easily, local gamers quickly worked out a contingency solution.

Within three days, three separate Modern Warfare 2 Steam communities were setup. This biggest  group currently consists of 397 unique users, while the other two each have around 60 users each.

All users need to do in order to take advantage of Modern Warfare 2’s excellent multiplayer component on local latencies is join the group and add a few players as friends. From the Steam interface, which can be accessed easily in game (Shift+Tab), players can view players in their friends list that are currently in games. From there they can simply right click on players that are currently playing and select ‘join game’. While this will not work on every session, as sometimes the game will be full, it works often enough to make finding a game straight forward and easy.

Furthermore, with almost 400 users using the Steam group, one can easily expect between 100 and 300 users online at most times.

It is worth noting that players with anything less than a 4Mbps ADSL line should not host games. Those with a 4Mbps line can invite players to join their parties and then host the game themselves, although this reportedly uses around 200Mb per hour. Update - Some users report as much as 200MB data use per hour, while others report as little as 80MB. Once the party has been created, Steam selects the player with the best connection to host the match.

Furthermore, it is not possible to play Modern Warfare 2 online using only local bandwidth. This is because players must remain connected to Steam at all times during their gaming session.

When playing on locally hosted servers, players can anticipate 4 signal bars, or at worst 3. This is comparable to between 50ms and 100ms latency, which most gamers will find satisfactory.

Easy access to low latency online matches makes Modern Warfare 2 viable for South African gamers. While occasional lag and instability do affect gameplay, for the most part players can expect a smooth experience. The system does not work as well as the dedicated server model, but it works well enough to negate the early fears that Modern Warfare 2 online would be unplayable locally. 

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Discuss MW2 local MP community in the forums

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Comments (17 posted): Comments (17 posted):

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FLaty
FLaty
on 16/11/2009 02:35:53
I would like to say that i read a couple of posts on this site before buying the game , i was worried about the multiplayer , but i must say i have been playing online for 2 days and i have no lag at all. the game runs smooth. for anyone who was worried , go out and buy the game its amazing.
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woot
woot
on 16/11/2009 03:06:17
Why doesn't IS , Iburst or SAIX host a P2P server 24/7 wont that be the same thing ??.............ps i havent played it, just my 2 cents :D
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on 16/11/2009 05:45:32
I also thought that. wont it be the same as hosting a p2p server.
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Nictron
Nictron
on 16/11/2009 06:41:12
I think Megarom must provide each of the major game server ISP's with a copy of MW2 so that we can join those servers for local games by adding them as Steam Friends.

Good idea?
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Wolfman
Wolfman
on 16/11/2009 06:48:57
Just noting that saying peer-to-peer server seems like misnomer :P, but I get the idea. Couldn't the local bandwidth issue be sorted by a program like routesentry? I know it's used extensively in the tf2 community.
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BlaZe
BlaZe
on 16/11/2009 06:57:48
very interesting article i must say.
I wounder if the difference between 384k and 512 will be, playability wise be worth the upgrade to 512k ? or is 4mb simply the way to go for mw2 performance..
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Nic Simmonds
Nic Simmonds
on 16/11/2009 07:01:26
Blaze, from what I have gathered over the years, the increased price from 384 to 512 does not warrant the performance increase.

You may as well spend a bit extra and go 4Mbps. With a 4MBps line you will be selected to host games, which some say does give you an edge when playing, although, it also eats bandwidth.

Playing on a 384 line I almost always get 4 bars and its very playable.
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Rich
Rich
on 16/11/2009 07:27:44
It won't work for some local company to simply "host" a p2p server as there doesn't appear to be any way to guarantee that IWNet will select that computer as the host. It'll be sort of like just jabbing a server connection in the dark in the hope of hitting a game that could use its services. Far too hit and miss.

I must say I played Team Deathmatch last night for 3 hours and had an absolute blast! Scored 12 levels in that time, unlocked some awesome stuff. Props to all the local guys I played with, everyone was well behaved and generally just had a fun time.

I suspect that I was selected as a host a few times last night and so to read that it's using 200mb an hour of bandwidth is quite frightening; hope that amount is either inaccurate or due for a nerf in a future patch.
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Jedijo
Jedijo
on 16/11/2009 08:24:58
Perhaps if it were hosted by a local company who has a steam username, then one could simply join?
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Nic Simmonds
Nic Simmonds
on 16/11/2009 08:28:51
I chatted to iGame about this. It is impossible to automate a continuous server in MW2.
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